I included these in the writing section rather than the game design section because I feel they make a better example for the former than the latter. If you want to try playing them, you’ll need an interpreter like Gargoyle.
You can download Gargoyle here.
This is a game about a disgruntled servant who must complete chores for his wizard master. Those chores include vanquishing a powerful undead sorcerer. You must use mystical devices in the tower to take apart and re-create words in order to solve puzzles and pass challenges.
This game is set within a convention. You are trying to get to a secret talk by the professionals, but there are a host of strange con-goers in your way. You need to negotiate with them and figure out what they want. You also get dehydrated as you walk around, so be sure to drink water now and again.
An RPG made in classic RPGMaker2003. It is about a young man named Lum who must undertake a journey to save his muddy hometown from being bulldozed into a new themepark. My goal in making this was to create RPG characters that were dynamic and interesting, and what’s more, to give every NPC a unique personality, history, and a solid reason for existing.
This demo of the game has several dungeons, towns, and a few minigames to play with. This game contains swearing and suggestive language.
Bleak City is an online roleplaying game that I started years ago. It is currently inactive, but while it was going, it inspired me to do a lot of projects. It is set in an alternate future in which magic and technology co-exist. Within the confines of a massive metropolis a great deal of fantasy creatures engage in an all-out power struggle, with many factions vying for control of the city.
Words of Power:
The foundation for another roleplaying game. In Words of Power, players learn magic words which allow them to change reality. However, they must hunt down a physical incarnation of that word in order to learn it. Even then, if a person uses the magic words too much, their jaw just might fall off. It’s a tidy little system that I hope to use in the future.
These are various other things I’ve written, from short stories to screenplays.
True Art : A short story about two friends who dabble in art criticism.
Bleeding Hearts : A short screenplay about an assassin looking for love.
Sprocket : The beginning act of a screeenplay about a man who discovers a secret society beneath his basement.
The History of Bleak City : A narrative introduction to the setting and backstory of the Bleak City roleplaying game.